【Shadinig – 材质模块 – Houdini帮助文档中文版】
Getting started
Shading basics–着色基础
Managing materials–管理材质
Working with VOPs–使用VOP工作
Next steps
Compile shader networks for efficiency–编译材质网络
Textures–纹理贴图
Convert image files–转换图像文件
OpenGL Shaders–OpenGL材质
Guru level–专家级别
Properties–属性
Property overrides–属性覆盖
Tips for advanced users–给高级用户的建议
Transitioning between VEX and RSL–在VEX和RSL之间转换