粒子系统对模拟真实的大气效果,如集群效果,烟雾,火,灰层都非常有用。
Getting started
Basics—基础部分
Simple particle system (Particle SOP)—简单的粒子系统
Emitting—发射粒子
Flow of particle data through the network—在网络中的粒子数据流
Behavior
Applying forces—给粒子运用力
Reacting to surfaces–和曲面交互
Limiting particle speed—限制粒子的速度
Attracting or repel particles—吸引或排斥粒子
Follow a leader or leaders—跟随引导对象
Orbit a center point–围绕一个中心点旋转
Visualizing forces—可视化力
Next steps
Instancing and Rendering—替换和渲染
Exporting to a model—导出一个模型
Reacting to events—事件反应
Using groups to organize particle behavior—-使用组来组织粒子的行为
Troubleshooting—纠错
Guru-level砖家级别
Inspecting attributes—检查属性
Transfer attributes from geometry—从几何体上传递属性
Manually setting attributes—手动设置属性
Using geometry—使用几何体
Particle Tips and tricks—粒子的建议和技巧
Advanced topics
Vector vs Component Definition—向量 VS 元素定义