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Houdini 中文帮助文档

  • houdini 更新
  • 基础知识
  • 工具架
  • 网络和参数
  • 使用帮助文档
  • VEX网络
  • 动力学节点
  • 动画模块
  • 合成节点
  • 场景节点
  • 几何体节点
  • 数字资产
  • 材质模块
  • 渲染节点
  • 粒子系统
  • 通道节点
  • Houdini18更新
  • 海洋特效
  • 地形特效

Logarithm

计算一个参数的自然对数函数值(以10为底的log对数)。

参数值必须大于0. 此是指数函数的反函数。

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文章导航

← Import Light VariableLook At →

影视、音乐制作人工具库

目录

houdini 更新

  • Houdini16更新文档-图文
  • Houdini 16.5 更新
  • Houdini18.5安装系统环境要求

基础知识

  • 基础知识

工具架

  • Terrain FX
  • Create tab - 创建
  • Terrain:Hills
  • Modify tab - 修改
  • Terrain:Mountain
  • Terrain:Valley
  • Terrain:Moonscape
  • Terrain:Islands
  • Terrain:Canyon
  • Terrain:Dunes
  • 不同海洋工具之间的差异
  • 工具架
  • Small Ocean
  • Large Ocean
  • Guided Ocean Layer

网络和参数

  • 网络和参数

使用帮助文档

  • 如何使用帮助文档

VEX网络

  • Relative to Bounding Box
  • Import Surface Variable
  • Tangent Normals
  • Vector To Float
  • Worley Noise
  • Attenuated Falloff
  • Compare
  • Edge Falloff
  • Fresnel
  • Get Matrix Component
  • Is Shadow Ray
  • Min Vector Component
  • Physically Based Hair (Transmission)
  • Point Instance Procedural
  • Rotate
  • Spline
  • To Polar
  • Volume Model
  • Bricker
  • Crackle
  • Filament Sample
  • Geometry VOP Global Parameters
  • If Connected
  • Multiply Add Constant
  • Neighbour Count
  • Point Cloud Open
  • Quaternion Invert
  • Set Attribute
  • Subnet Input
  • Unique Values of Attribute
  • VOP Force Output Variables
  • Add Point
  • Checkered
  • Density To Opacity
  • Float To Vector4
  • Gaussian Random
  • Intersect 3D
  • Metaball Density
  • Occlusion
  • Plane Name
  • Random Sobol
  • Remove Point
  • Sine
  • Tetrahedron Adjacent
  • Vector To Vector4
  • Woven
  • Average
  • Complement
  • Eggshell Pattern
  • From NDC
  • Set Matrix Component
  • Jittered Hair Normal
  • Minimum Position
  • Physically Based Phase Function
  • Distance Point To Line
  • Rounded Stars
  • Sprites Procedural
  • Trace
  • Volume Pos To Index
  • abs - 绝对值
  • Bricks
  • Cross Product
  • Delayed Load Procedural
  • Geometry VOP Output Variables
  • Illuminance Loop
  • Make Instance Transform
  • Neighbour Count from File
  • Point Cloud Unshaded
  • Quaternion Multiply
  • Set Primitive Vertex
  • Sub Network
  • UV Coords
  • Voronoi Noise
  • Add Primitive
  • Chrome Environment
  • Depth Map
  • Float To Integer
  • Gaussian Random UV
  • Integer To Float
  • Meta-Loop Import
  • Or
  • Plane Size
  • Ray Bounce Level
  • Remove Primitive
  • SSS Single
  • Tetrahedron Adjacent
  • Vector To Quaternion
  • Transform Matrix
  • Average Vector Component
  • Composite
  • Eggshell
  • From Polar
  • Matrix To Float
  • Length
  • Mix
  • Physically Based Specular
  • Point Replicate
  • Rust Perforation
  • Square Root
  • Transform
  • Volume Pos To Index from File
  • acos - 反余弦函数
  • Bump Map
  • Color Transform
  • Filter Shadow
  • Get Attribute
  • Image 3D Iso-Texture Procedural
  • Make Transform
  • Neighbour from File
  • Point Cloud Write
  • Rotate by Quaternion
  • Shading Area
  • Return
  • UV Noise
  • Water Surface
  • Add Vertex
  • Clamp
  • Determinant
  • Float To Matrix3
  • Hair
  • Integer To Vector
  • Meta-Loop Next
  • Oren-Nayar
  • Power
  • Ray Hit
  • Render State
  • Skin
  • Texture
  • Vex Volume Procedural
  • Xor
  • Banana Skin
  • Compute Normal
  • Eigenvalues
  • Front Face
  • Instance with Hscript Procedural
  • Lambert
  • Modulo
  • Point Cloud Close
  • Filter Pulse Train
  • Scale
  • Stone
  • Translate
  • Volume Resolution
  • Anti-Aliased Flow Noise
  • Bump Noise
  • Curl Noise
  • Filter Step
  • Get Blur P
  • Image 3D Volume Procedural
  • Matte
  • Create Point Group
  • Periodic Noise
  • Quaternion
  • Shading Normal
  • Subtract
  • UV Position
  • Waves
  • Add Wind Force
  • Class Cast
  • Import Displacement Variable
  • Float To Vector
  • Hair Diffuse
  • Invert
  • Metaball Space
  • Orient
  • Primitive Attribute
  • Ray Trace
  • Resolution
  • Spherical Linear Interp
  • Texture 3D
  • Volume Gradient
  • XYZ Distance
  • Bounding Box
  • Compute Tangents
  • Environment Map
  • Fur Procedural
  • HSV To RGB
  • Lighting Model
  • Mold
  • Point Cloud Export
  • Pyro Blackbody
  • Scales
  • Stone Wall
  • Transpose
  • Volume Resolution from File
  • Anti-Aliased Noise
  • Burlap
  • Curl Noise 2D
  • Filter Width
  • Get Object Transform
  • Import Attribute
  • Get Matrix3 Component
  • Normal Falloff
  • Photon Output Variables
  • Quaternion To Matrix3
  • Shadow
  • Surface Color
  • UV Project
  • Wave Vector
  • Albedo
  • Cloud Environment
  • Direct Lighting
  • Floor
  • Hair Normal
  • Irradiance
  • Meta-Loop Start
  • Oscillations
  • Primitive Intrinsic
  • Ray Bounce Weight
  • Rest Position
  • Smoke
  • Texture 3D Box
  • Volume Gradient from File
  • Bias
  • Concrete
  • Euler To Quaternion
  • Fur Guide Global Variables
  • Hue Shift
  • Import Light Variable
  • Mosaic
  • Point Cloud Farthest
  • Pyro Color Correct
  • Sensor Panorama Color
  • Stripes
  • Trigonometric Functions
  • Volume Sample
  • Anti-Aliased Ramp Parameter
  • Burlap Pattern
  • CVEX Shader
  • Find Attribute Value
  • Get Primitive ID
  • Indirect Lighting
  • Set Matrix3 Component
  • Normalize
  • Pixel Area
  • Quaternion To Angle/Axis
  • Shadow Map
  • Switch
  • UV Space Change
  • While Loop
  • Align
  • Clouds
  • Displace Along Normal
  • Flow Noise
  • Hair Specular
  • Is Connected
  • Metaball Weight
  • Output Variables and Parameters
  • Primitive Normal
  • Reflect
  • RGB To HSV
  • Smooth
  • Texture Map
  • Volume Index
  • Bind
  • Conserve Energy
  • Exponential
  • Fur Guide Output Variables and Parameters
  • Get Vector4 Component
  • Logarithm
  • Multiply Constant
  • Point Cloud Filter
  • Pyro Color Model
  • Sensor Panorama Cone
  • Struct
  • Turbulent Noise
  • Volume Sample from File
  • Absolute
  • Cardboard
  • CVEX Shader
  • Find Attribute Value Count
  • Gingham Checks
  • Point In Group
  • Matrix3 To Float
  • Not
  • Pixel Derivative
  • Radians To Degrees
  • Shadow Matte
  • Switch Lighting BSDF
  • UV Transform
  • Wire Pattern
  • Alpha Mix
  • Collect
  • Distance
  • Foamy
  • Halo
  • Is Finite
  • Method
  • Parameter
  • Primitive Attribute
  • Reflective
  • Rounded Hexes
  • Snippet
  • Thin Film
  • Volume Index from File
  • Blend Regions
  • Constant
  • Extract Transform
  • Furrows
  • Set Vector4 Component
  • Look At
  • Multiply
  • Point Cloud Import
  • Pyro Color Volume
  • Sensor Panorama Create
  • Struct Pack
  • Two Sided
  • Volume Sample Vector from File
  • Add
  • Cavities
  • Dampened Noise
  • Find Attribute Value by Index
  • Glass
  • Inline Code
  • Matrix3 To Quaternion
  • Point Count
  • Plane Clip
  • Rainbow
  • Specular Sheen
  • Swizzle Vector4
  • Vector Cast
  • Wireframe
  • Ambient
  • Color Correction
  • Divide Constant
  • For Loop
  • Has Input
  • Is Fog Ray
  • Method Call
  • Physically Based Diffuse
  • Print
  • Reflected Light
  • Rings
  • Soft Dots
  • Thin Film Fresnel
  • Volume Index To Pos
  • Box Clip
  • COP Input
  • Fast Shadow
  • Fur Skin Global Variables
  • Vector4 To Float
  • Luminance
  • Near Point
  • Point Cloud Import by Index
  • Pyro Density Volume
  • Sensor Panorama Depth
  • Struct Unpack
  • Two Tone
  • Volume VOP Global Parameters
  • Add Attribute
  • Ceiling
  • Decal
  • Fire
  • Global Variables
  • Integrate 3D
  • Maximum
  • Non-Deterministic Random
  • Plane Count
  • Ramp Filter
  • Shiny Metal
  • Swizzle Vector
  • Get Vector Component
  • Wood
  • And
  • Color Map
  • Divide
  • Point Loop
  • Tiled Hexagons
  • Is Front Face
  • Method Input
  • Physically Based Hair (Primary Reflection)
  • Run External Program Procedural
  • Refract
  • Round To Integer
  • Specular
  • Timing
  • Volume Index To Pos from File
  • Boxes
  • Copy
  • Field Name
  • Fur Skin Output Variables and Parameters
  • Vector4 To Vector
  • Matrix3 to Matrix4
  • Negate
  • Point Cloud Iterate
  • Pyro Noise
  • Sensor Panorama Save
  • Stucco
  • Two Way Switch
  • Volume VOP Output Variables
  • Add Constant
  • Cellular Cracks
  • Degrees To Radians
  • Fit Range
  • Glow
  • Integrate 3D Clip
  • Max Vector Component
  • Null
  • Plane Exists
  • Ramps
  • Sign
  • Tangent
  • Set Vector Component
  • Wood Plank
  • Arctangent
  • Color Mix
  • Dot Product
  • Fraction
  • High-Low Noise
  • Is NAN
  • Minimum
  • Physically Based Hair (Secondary Reflection)
  • Properties
  • Refracted Light
  • Ripples
  • Splatter
  • To NDC
  • Volume Index Vector from File
  • Tiled Boxes
  • Cosine
  • Field Parameter
  • Fuzzy
  • If-Then Block
  • Matrix4 to Matrix3
  • Neighbour
  • Point Cloud Num Found
  • Quaternion Distance
  • Sensor Save
  • Subtract Constant
  • Unified Noise
  • VOP Force Global
  • Add Point To Group
  • Cellular Noise
  • Delayed Read Archive
  • Float To Matrix
  • Gradient 3D
  • Intersect
  • Metaball Attribute
  • Unique Value Count of Attribute
  • Plane Index
  • Random

动力学节点

  • Soft Body Rest Properties
  • Thin Plate/Thin Plate Collider
  • Bullet Solver节点
  • Empty Object
  • Gas Compute Particle Attributes
  • Gas Local Sharpen
  • Gas Shred
  • Group Relationship
  • Particle Fluid Visualization
  • POP Shape Match
  • Rendering Parameters Volatile
  • Source Apply
  • Vortex Force
  • Cloth Target Properties – 布料目标属性
  • FLIP Solver
  • Gas Each Data Solver
  • Gas Particle Move To Iso
  • Gas Up Res
  • Mask Field
  • POP Color
  • Position From Point
  • Scalar Field
  • Static Solver
  • Wire Physical Parameters
  • Anchor: Object Space Position节点
  • Container – 容器
  • Gas Blend Density
  • Gas Field to Particle
  • Gas Reinitialize SDF
  • Gas Wavelets
  • Noise Field
  • POP Kill
  • RBD Keyframe Active
  • Smoke Configure Object
  • Soft Body Solver
  • Two State Constraint Relationship
  • Buoyancy Force节点
  • Empty Relationship
  • Gas Correct By Markers
  • Gas Lookup
  • Gas SPH Density
  • Group
  • Partition
  • POP Soft Limit
  • Rendering Parameters
  • Source Relationship
  • Whitewater Emitter
  • Active Value节点
  • Cloth Tearing Properties – 布料撕裂属性
  • Fluid Configure Object
  • Gas Elasticity
  • Gas Particle Neighbour Update
  • Gas Upres Object
  • Matrix Field Visualization
  • POP Curve Force
  • Position
  • Script Solver
  • Static Visualization
  • Wire Plasticity
  • Anchor: Object Space Rotation节点
  • Copy Data Solver – 拷贝数据解算器
  • Gas Blur
  • Gas Field VOP
  • Gas Repeat Solver
  • Gas Wind
  • Null
  • POP Limit
  • RBD Object
  • Smoke Object
  • Soft Body Target Properties
  • Uniform Force
  • Cloth Attach Constraint节点
  • Empty Solver
  • Gas Cross
  • Gas Match Field
  • Gas SPH Forces
  • Hard Constraint Relationship
  • Physical Parameters
  • POP Solver
  • Rigid Body Solver
  • Source Volume
  • Whitewater Object
  • Affector节点
  • Cloth Visualization – 布料可视化
  • Fluid Force
  • Gas Embed Fluid
  • Gas Particle Pressure
  • Gas Velocity Stretch
  • Matrix Field
  • POP Drag Spin
  • Pump Relationship
  • SDF Representation
  • Subnetwork
  • Wire Solver
  • Anchor: Object Surface Position节点
  • Copy Data – 拷贝数据
  • Gas Build Collision Mask
  • Gas Field Wrangle
  • Gas Resize Field
  • Geometry Copy
  • OBJ Position
  • POP Local Force
  • RBD Packed Object
  • Smoke Solver
  • Soft Body (SBD) Constraint
  • Vector Field Visualization
  • Cloth Configure Object节点
  • Fan Force
  • Gas Damp
  • Gas Mist Solver
  • Gas Stick on Collision
  • Impact Analysis
  • Point Collider
  • POP Source
  • Ripple Configure Object
  • Sphere Edge Tree
  • Whitewater Solver
  • Anchor: Align Axis节点
  • Cloth/Volume Collider – 布料/体积碰撞
  • Fluid Object
  • Gas Enforce Boundary
  • Gas Particle Separate
  • Gas Viscosity
  • Merge
  • POP Drag
  • Pyro Solver
  • Seam Properties
  • Surface Collision Parameters
  • Wire Visualization
  • Anchor: World Space Position节点
  • Copy Objects Information – 拷贝物体信息
  • Gas Build Relationship Mask
  • Gas Geometry To SDF
  • Gas Resize Fluid Dynamic
  • Geometry VOP
  • ODE Configure Object
  • POP Location
  • RBD Pin Constraint
  • Soft Attach Constraint Relationship
  • Solid Object
  • Vector Field
  • Cloth Mass Properties - 布料密度属性
  • Fetch Data
  • Gas Diffuse
  • Gas Net Fetch Data
  • Gas Strain Forces
  • Impulse Force
  • Point Force
  • POP Speed Limit
  • Ripple Object
  • Sphere Point Tree
  • Wind Force
  • Anchor: Object Point Group Position节点
  • Collide Relationship – 碰撞关系
  • Fluid Solver
  • Gas Equalize Density
  • Gas Particle To Field
  • Gas Volume Ramp
  • Modify Data
  • POP Fan Cone
  • RBD Angular Constraint
  • Shell Mass Properties
  • Switch Solver
  • Wire/Volume Collider
  • Anchor: World Space Rotation节点
  • Copy Objects – 拷贝物体
  • Gas Buoyancy
  • Gas Impact To Attributes
  • Gas Resize Fluid
  • Geometry Wrangle
  • ODE Solver
  • POP Lookat
  • RBD Point Object
  • Soft Body (SBD) Pin Constraint
  • Solid Visualization
  • Velocity Impulse Force
  • Cloth Material Behavior - 布料材质行为
  • Field Force
  • Gas Dissipate
  • Gas Net Field Border Exchange
  • Gas Strain Integrate
  • Index Field Visualization
  • POP Advect by Volumes
  • POP Sprite
  • Ripple Solver
  • Split Object
  • Wire Angular Constraint
  • Anchor: Object Point Group Rotation节点
  • Collider Label – 碰撞标签
  • Gas Adjust Coordinate System
  • Gas Equalize Volume
  • Gas Particle To SDF
  • Gas Vortex Boost
  • Motion
  • POP Fireworks
  • RBD Angular Spring Constraint
  • Sink Relationship
  • Switch Value
  • Wire/Wire Collider
  • Apply Data节点
  • Delete – 删除节点
  • Gas Burn Geometry Object
  • Gas Integrator
  • Gas Rest
  • Glue Constraint Relationship
  • Particle Fluid Configure Object
  • POP Metball Force
  • RBD Solver
  • Soft Body (SBD) Spring Constraint
  • SOP Geometry
  • Volume Volume Collider
  • Cloth Material - 布料材质
  • File Data
  • Gas Disturb Field CL
  • Gas Net Slice Balance
  • Gas SubStep
  • Index Field
  • POP Attract
  • POP Stream
  • ROP Output Driver
  • Spring Constraint Relationship
  • Wire Angular Spring Constraint
  • Anchor: Object Point Id Position节点
  • Cone Twist Constraint Relationship – 锥形扭转约束关系
  • Gas Adjust Elasticity
  • Gas External Forces
  • Gas Project Non Divergent Multigrid
  • Gas Vortex Confinement
  • Multi Field Visualization
  • POP Flock
  • RBD Auto Freeze
  • Slice Along Line
  • Switch
  • Apply Relationship节点
  • Drag Force – 阻力
  • Gas Burn Geometry
  • Gas Intermittent Solve
  • Gas Sand Forces
  • Glue Network Constraint
  • Particle Fluid Emitter
  • POP Object
  • RBD Spring Constraint
  • Soft Body Collision Properties
  • SOP Guide
  • VOP Force
  • Cloth Object – 布料物体
  • File – 文件
  • Gas Disturbance
  • Gas Net Slice Exchange
  • Gas Surface Snap
  • Instanced Object
  • POP Attrib From Volume
  • POP Torque
  • Sand Configure Object
  • Spring Network Constraint
  • Wire Configure Object
  • Anchor: Object Point Id Rotation节点
  • Constraint Network Relationship – 约束网络关系
  • Gas Advect CL
  • Gas Extrapolate
  • Gas Project Non Divergent Variational
  • Gas Vortex Equalizer
  • Multiple Solver
  • POP Force
  • RBD Configure Object
  • Slider Constraint Relationship
  • Target Constraint
  • Blend Factor节点
  • Drag Properties – 阻力属性
  • Gas Calculate
  • Gas Limit Particles
  • Gas SDF To Fog
  • Glue Network Relationship
  • Particle Fluid Object
  • POP Property
  • RBD State
  • Soft Body Fracture Properties
  • SOP Scalar Field
  • Voronoi Fracture Configure Object
  • Cloth Plasticity Properties – 布料可塑性属性
  • Finite Element Solver
  • Gas DSD Configure Object
  • Gas OpenCL
  • Gas Surface Tension
  • Intangible Value
  • POP Axis Force
  • POP VOP
  • Sand Object
  • Spring Network Relationship
  • Wire Elasticity
  • Anchor: Object Point Number Position节点
  • Constraint Network – 约束网络
  • Gas Advect Field
  • Gas Feather Field
  • Gas Project Non Divergent
  • Gas Vorticle Forces
  • Net Fetch Data
  • POP Group
  • RBD Fractured Object
  • Slice by Plane
  • Target Relationship
  • Blend Solver节点
  • Dynamics nodes – 动力学节点
  • Gas Collision Detect
  • Gas Limit
  • Gas Seed Markers
  • Gravity Force
  • Particle Fluid Sink
  • POP Proximity
  • RBD Visualization
  • Soft Body Fracture Properties
  • SOP Solver
  • Voronoi Fracture Parameters
  • Cloth Solver – 布料解算器
  • FLIP Configure Object
  • Gas DSD Solver
  • Gas Particle Count
  • Gas Target Force
  • Link to Source Object
  • POP Collision Behavior
  • POP Wind
  • Sand Solver
  • Squishy Object
  • Wire Glue Constraint
  • Anchor: Object Point Number Rotation节点
  • Constraint Relationship – 约束关系
  • Gas Advect
  • Gas Feedback
  • Gas Reduce Local
  • Gas Vorticle Geometry
  • No Collider
  • POP Instance
  • RBD Glue Object
  • Slider Constraint Relationship
  • Terrain Object
  • Bullet Data节点
  • Empty Data
  • Gas Combustion
  • Gas Linear Combination
  • Gas Seed Particles
  • Ground Plane
  • Particle Fluid Solver
  • POP Replicate
  • Reference Frame Force
  • Soft Body Material Properties
  • SOP Vector Field
  • Voronoi Fracture Solver
  • Cloth Stitch Constraint – 布料缝合约束
  • FLIP fluid object
  • Gas DSD
  • Gas Particle Forces
  • Gas Turbulence
  • Magnet Force
  • POP Collision Detect
  • POP Wrangle
  • Scalar Field Visualization
  • Static Object
  • Wire Object
  • The Anchor: Object Primitive Position节点
  • Constraint – 约束
  • Gas Analysis
  • Gas Fetch Fields to Embed
  • Gas Reduce
  • Gas Vorticle Recycle
  • No Constraint Relationship
  • POP Interact
  • RBD Hinge Constraint
  • Slider Constraint

动画模块

  • 灯光相机设置动画
  • Auto-key_自动关键帧_动画模块
  • 通道组
  • 动画部分
  • 给字符串参数设置动画
  • 动画基础
  • 拍屏动画的预览和编辑
  • 动画方式
  • 其他
  • 动画通道
  • 参数处理
  • 编辑关键帧和通道
  • 播放条
  • FAQ——常见问答
  • 自动关键帧

合成节点

  • 保存合成的数据到磁盘上
  • Deform
  • Grain
  • Ramp
  • Velocity Blur
  • Blur
  • Edge Detect
  • Lookup
  • Sharpen
  • 深度栅格效果
  • Color
  • File
  • Noise
  • Time Filter
  • 在其它节点中使用合成图像
  • Degrain
  • HSV
  • Reference
  • VEX Filter
  • 合成概述
  • Border
  • Emboss
  • Luma Matte
  • Shift
  • 扭曲和溶解图像
  • Composite
  • Flip
  • Null
  • Time Machine
  • 查看/预览一个节点的输出
  • Deinterlace
  • Hue Curve
  • Rename
  • VEX Generator
  • 添加噪波
  • Bright
  • Environment
  • Lumakey
  • Shuffle
  • 生成填充
  • Contrast
  • Fog
  • Outside
  • Time Scale
  • 使用蒙版工作
  • Delete
  • Illegal Pixel
  • Render
  • VOP COP2 Filter
  • 调节颜色 色阶 黑点 白点
  • Bump
  • Equalize
  • Mask
  • Sky Environment Map
  • 基于图像颜色创建遮罩
  • Convert
  • Font
  • Over
  • Time Warp
  • 工作于多个图像上
  • Denoise
  • Inside
  • Reverse
  • VOP COP2 Generator
  • 混合或层叠图像
  • Channel Copy
  • Expand
  • Max
  • Snip
  • 图像向导文件
  • Convolve
  • Front Face
  • Pixel
  • Transform
  • 使用颜色面工作
  • Depth Darken
  • Interleave
  • ROP File Output
  • Window
  • 模糊或锐化图像
  • Chromakey
  • Extend
  • Median
  • Streak Blur
  • 增强合成性能
  • COP generators
  • Function
  • Premultiply
  • Trim
  • Add
  • Depth of Field
  • Invert
  • Rotoshape
  • Wipe
  • 常规图像特效
  • Color Correct
  • Fetch
  • Merge
  • Subnetwork
  • 加载图像数据到合成中
  • Corner Pin
  • Gamma
  • Pulldown
  • Under
  • Anaglyph
  • Diff
  • Layer
  • Scale
  • Xor
  • 合成内容和概念
  • Color Curve
  • Extend
  • Min
  • Subtract
  • 对图像某一区域遮罩处理
  • Corner Ramp
  • Geokey
  • Pushup
  • Unpin
  • Atop
  • Dilate/Erode
  • Levels
  • Screen
  • Z Comp
  • 合成建议和技巧
  • Color Map
  • Field Merge
  • Mono
  • Switch Alpha
  • 使用LUT修改颜色的输出
  • Crop
  • Geometry
  • Quantize
  • UV Map
  • Average
  • DSM Flatten
  • Lighting
  • Sequence
  • 使用VOPs创建一个自定义的COP
  • Color Replace
  • Field Split
  • Mosaic
  • Switch
  • 位置,重设大小,旋转,裁剪图像层
  • Defocus
  • Gradient
  • Radial Blur
  • Vector
  • Blend
  • Edge Blur
  • Limit
  • Shape
  • 创建形状和文本
  • Color Wheel
  • Field Swap
  • Multiply
  • Tile

场景节点

  • Blend
  • Handle
  • Animation Rig Quadruped Back Leg节点
  • Quadruped Deform Rig
  • Bone
  • Houdini16.5 概述
  • Indirect Light
  • Animation Rig Quadruped Front Leg节点
  • Rivet
  • Camera—摄像机
  • Alembic Archive节点
  • Instance
  • Animation Rig Quadruped Head and Neck
  • Sound
  • Common object parameters
  • Alembic xform节点
  • Light template
  • Animation Rig Quadruped IK Spine
  • Stereo Camera Rig
  • Debris
  • Ambient Light节点
  • Light
  • Animation Rig Quadruped Tail
  • Stereo Camera Template
  • Dop Network
  • Animation Rig Biped Arm节点
  • Microphone
  • Animation Rig Quadruped Toes
  • Sticky
  • Environment Light
  • Animation Rig Biped Head节点
  • Muscle
  • Atmosphere
  • Subnet
  • Extract Transform
  • Animation Rig Biped Hand节点
  • Null
  • Biped Animation Rig
  • Switcher
  • Fetch
  • Animation Rig Biped Leg节点
  • Path
  • Biped Deform Rig
  • three Point Light
  • Fur
  • Animation Rig Biped Spine节点
  • PathCV
  • Blend Sticky
  • Whitecaps
  • Geometry
  • Animation Rig Character Placer节点
  • Quadruped Animation Rig

几何体节点

  • Volume VOP
  • AttribVOP
  • Cluster    
  • Duplicate    
  • Group Copy    
  • Ocean Source
  • PolySoup
  • Smooth
  • Tube
  • Vertex
  • Wire Capture
  • Bulge    
  • Cookie    
  • Extrude Volume    
  • Layer
  • Partition
  • Rails
  • Stroke
  • UV Transform
  • Volume Convolve 3×3×3
  • AttribComposite
  • Channel    
  • Deform Muscle    
  • Font    
  • Merge
  • Point Wrangle
  • Geometry ROP output driver
  • TimeShift
  • VDB From Polygons
  • Volume Reduce
  • Volume Wrangle
  • Bake ODE
  • Cluster Points    
  • Each    
  • Group Paint    
  • Ocean Spectrum
  • PolySpline
  • Soft Peak
  • Twist
  • VertexSplit
  • Wire Deform
  • Add
  • Cache    
  • Copy    
  • Facet    
  • Line
  • Point Cloud Iso
  • Ray
  • Subnetwork
  • UV Unwrap
  • Volume Feather
  • AttribCopy
  • Circle    
  • Delete    
  • Force    
  • Metaball
  • PolyBevel
  • Round
  • TimeWarp
  • VDB Renormalize SDF
  • Volume Resample
  • VOP SOP
  • Bake Volume
  • Color    
  • EdgeCollapse    
  • Group Transfer    
  • Pack
  • PolySplit
  • Soft Transform
  • Unix
  • VEX SOP
  • Wire Transfer Shape
  • Alembic Group
  • Cap    
  • Crease    
  • Filament Advect    
  • Load Slices
  • Point Generate
  • Refine
  • Super Quad
  • VDB
  • Volume FFT
  • AttribCreate
  • Clay    
  • Dissolve
  • ForEach    
  • MetaGroups
  • PolyCap
  • Sequence Blend
  • Torus
  • VDB Resample
  • Volume Resize
  • Voronoi Fracture
  • Basis
  • Comb    
  • EdgeCusp    
  • Hole    
  • Packed Edit
  • PolyStitch
  • Solver
  • Unpack
  • Visibility
  • Transform
  • Alembic Primitive
  • Capture    
  • Creep    
  • File    
  • L-System
  • Paste
  • Remesh
  • Surfsect
  • VDB Activate
  • Volume From Attrib
  • AttribFromVolume
  • Clean    
  • Divide
  • Fractal    
  • Mirror
  • PolyCut
  • Scatter
  • Trace
  • VDB Reshape SDF
  • Volume SDF
  • Voronoi Fracture Points
  • Blast
  • Connect Adjacent Pieces    
  • EdgeDivide    
  • Inflate    
  • Paint
  • PolyWire
  • Sort
  • Unpaste
  • Volume
  • Transform Axis
  • Alembic
  • Capture Correct    
  • Capture Region    
  • File Cache    
  • Magnet    
  • Peak
  • Resample
  • Sweep
  • VDB Advect Points
  • Volume Merge
  • AttribMirror
  • Clip    
  • Dop Import    
  • Fur    
  • Mountain
  • PolyExtrude
  • Script
  • Trail
  • VDB Smooth
  • Volume Slice
  • Voronoi Split
  • Blend Shapes
  • Connectivity    
  • EdgeFlip    
  • Instance    
  • Paint Color Volume
  • POP Merge
  • Sphere
  • UV Brush
  • Volume Analysis
  • Transform Pieces
  • Align
  • Capture Layer Paint    
  • Curve    
  • File Merge    
  • Match Axis
  • Platonic Solids
  • Rest Position
  • Switch
  • VDB Advect SDF
  • Volume Mix
  • AttribPromote
  • Cloth Capture    
  • Dop Import Fields    
  • Fuse    
  • Muscle
  • PolyFrame
  • Sculpt
  • Triangulate 2D
  • VDB Smooth SDF
  • Volume Splice
  • Vortex Force Attributes
  • Bone Link
  • Control    
  • Edit    
  • IsoSurface    
  • Paint Fog Volume
  • POP Network
  • Spring
  • UV Edit
  • Volume Arrival Time
  • Angular Velocity节点
  • Assemble
  • Capture Metaball    
  • Curveclay    
  • Fillet    
  • Match Size
  • Point
  • Reverse
  • Table Import
  • VDB Analysis
  • Volume Ramp
  • AttribReorient
  • Cloth Deform    
  • DOP Import Records    
  • Glue Cluster    
  • Name
  • PolyKnit
  • Shader
  • Tri Bezier
  • VDB To Spheres
  • Volume Surface
  • Waveform
  • Bound
  • Convert    
  • Ends
  • IsoOffset    
  • Paint SDF Volume
  • Primitive Split
  • SSS Scatter
  • UV Fuse
  • Volume Blur
  • Attrib Fade
  • Capture Mirror    
  • Curvesect    
  • Finalize Waves    
  • Match Topology
  • Point Jitter
  • Revolve
  • Tetrahedralize
  • VDB Combine
  • Volume Rasterize
  • AttribStringEdit
  • Cloud    
  • Dop I/O    
  • Glue Pieces    
  • Null
  • PolyLoft
  • Shrinkwrap
  • TriDivide
  • VDB Vector Merge
  • Volume Trail
  • Whitewater Source
  • Box
  • Convert Meta    
  • Enumerate
  • Join    
  • Particle
  • Profile
  • Standard Variables
  • UV Pelt
  • Volume Bound
  • Attrib From Map
  • Capture Override    
  • Debris Source    
  • Find Shortest Path    
  • Material
  • Point Map
  • Ripple
  • Tetra Surface
  • VDB Fracture
  • Volume Rasterize Curve
  • AttribTransfer
  • Cloud Light    
  • Draw Curve    
  • Grid    
  • Object Merge
  • PolyPatch
  • Skin
  • Trim
  • VDB Vector Split
  • Volume Velocity
  • Wireframe
  • Break
  • Convert VDB    
  • Exploded View
  • Knife
  • Particle Fluid Surface
  • Project
  • Starburst
  • UV Project
  • Volume Break
  • Attrib Wrangle
  • Capture Proximity    
  • Deform    
  • Fit    
  • MDD
  • Point Replicate
  • RMan Shader
  • UV Texture
  • VDB From Particle Fluid
  • Volume Rasterize Particles
  • Attribute
  • Cloud Noise    
  • Draw Hair
  • Group    
  • Ocean Evaluate
  • PolyReduce
  • Slide Modifier Paint
  • TriStrip
  • VDB Visualize Tree
  • Volume Visualization
  • Wire Blend
  • Bridge
  • Convert Volume    
  • Extrude
  • Lattice
  • Particle Fluid Tank
  • Python
  • Stitch
  • UV Quick Shade
  • Volume Compress
  • AttribCast
  • Carve    
  • Deform Metaball    
  • Fluid Source    
  • Measure
  • Points From Volume
  • Alembic ROP output driver
  • TimeBlend
  • VDB From Particles
  • Volume Rasterize Points

数字资产

  • 数字资产
  • 创建数字资产
  • 为数字资产创建用户界面
  • 锁定、解锁、编辑数字资产
  • 加载管理数字资产
  • 名称空间和版本
  • 数字资产的分析
  • 脚本数字资产
  • 数字资产的一些建议和使用技巧

材质模块

  • Generic Surface
  • mentalray mib_light_photometric
  • RSL ri_rmarble
  • VEX Cartoon    
  • VEX Super Material    
  • mentalray mi_path_material
  • Properties    
  • RSL ri_stone
  • VEX FBX Shader    
  • Mantra Image3D Procedural    
  • 给高级用户的建议
  • mentalray mib_glossy_reflection
  • RSL ri_dynamicload
  • Output Shaders    
  • VEX OpenGL Material    
  • VOP VEX Light    
  • Material
  • mentalray mib_light_point
  • RSL ri_rsmetal
  • VEX Choppy Water    
  • VEX 3D Texture Fog    
  • 材质概述
  • mentalray mib_amb_occlusion
  • Pyro 2    
  • RSL ri_threads
  • VEX Fluffy Cloud    
  • Mantra: Image3D Volume  Procedural    
  • 在VEX和RSL之间转换
  • mentalray mib_glossy_refraction
  • RSL ri_fog
  • Switch    
  • VEX Path Tracer    
  • VOP VEX Photon    
  • Merge Co-Shader
  • mentalray mib_light_spot
  • RSL ri_runprogram
  • VEX Clay    
  • VEX Uniform Fog    
  • 着色基础知识
  • mentalray mib_blackbody
  • RSL ri_bumpy
  • VOP RSL Imager    
  • VEX 3D Texture Cloud    
  • Mantra: Program Procedural    
  • Ptex
  • mentalray mib_illum_blinn
  • RSL ri_glass
  • VEX Brushed Aluminum    
  • VEX Photon Tracer    
  • VOP VEX Shadow    
  • mentalray mi_car_paint_phen
  • mentalray mib_twosided
  • RSL ri_shadowdistantlight
  • VEX Collada Shader    
  • VEX Volume Cloud    
  • 管理材质
  • mentalray mib_cie_d
  • RSL ri_carpet
  • VOP RSL Light    
  • VEX Global Illumination    
  • Point Instance Procedural    
  • Fur Density Map
  • mentalray mib_illum_hair
  • RSL ri_glassbal
  • VEX Ambient    
  • VEX Plastic    
  • VOP VEX Surface    
  • mentalray mi_dgs_material
  • mentalray mib_volume
  • RSL ri_shadowpointlight
  • VEX Constant    
  • VEX Volume Fire    
  • 使用VOP工作
  • mentalray mib_fg_occlusion
  • RSL ri_cloth
  • Material shader builder    
  • VEX Gingham Checks    
  • Point Replicate    
  • Generic Displacement
  • mentalray mib_illum_lambert
  • RSL ri_lightlight
  • ASAD Lens    
  • VEX Point Light    
  • Principled Shader
  • mentalray mi_dgs_material_photon
  • mentalray misss_fast_shader
  • RSL ri_shadowspotlight
  • VEX Corrugated    
  • VEX Window    
  • 编译材质网络
  • mentalray mib_geo_cone
  • RSL ri_cmarble
  • Shader class builder
  • VEX Glass    
  • Mantra: Sprite Procedural    
  • Generic Fog
  • mentalray mib_illum_phong
  • RSL ri_matte
  • VEX ASAD Light    
  • VEX Polka Dots    
  • mentalray mi_dielectric_material
  • mentalray misss_physical
  • RSL ri_shinymetal
  • VEX Decal    
  • VEX Z-Depth Fog    
  • 纹理贴图
  • mentalray mib_geo_cube
  • RSL ri_constant
  • Struct builder
  • VEX Hair    
  • Mantra: VEX Volume Procedural    
  • Generic Interior
  • mentalray mib_illum_ward
  • RSL ri_metal
  • VEX Attenuated Light    
  • VEX Shadow    
  • mentalray mi_dielectric_material_photon
  • mentalray misss_physical_photon
  • RSL ri_sinknurl
  • VEX Fractal Dent    
  • Alembic Geometry SHOP    
  • 转换图像文件
  • mentalray mib_geo_cylinder
  • RSL ri_delayedreadarchive
  • VOP RSL Surface    
  • VEX Krinkle    
  • VOP CVEX    
  • Generic Light
  • mentalray mib_lens_clamp
  • RSL ri_paintplastic
  • VEX Attenuated Spotlight    
  • VEX Riverbed    
  • mentalray mi_metallic_paint
  • mentalray misss_skin_specular
  • RSL ri_spatter
  • VEX Distant Light    
  • Mantra: Delayed Load    
  • OpenGL材质
  • mentalray mib_geo_sphere
  • RSL ri_depthcue
  • VOP RSL Volume    
  • VEX Lit Fog    
  • VOP VEX Displacement    
  • Generic Output
  • mentalray mib_lens_stencil
  • RSL ri_plastic
  • VEX Blur Shadow    
  • VEX Shadow Matte    
  • mentalray mi_parti_volume
  • GLSL Normal Map
  • RSL ri_spotlight
  • VEX Displace Map    
  • Mantra: Fur Procedural    
  • 属性
  • mentalray mib_geo_square
  • RSL ri_diaknurl
  • Select    
  • VEX Meta Cloud    
  • VOP VEX Fog    
  • Generic Shadow
  • mentalray mib_light_infinite
  • RSL ri_pointnofallofflight
  • VEX Burlap    
  • VEX Soft Toon    
  • mentalray mi_parti_volume_photon
  • GLSL Tangent Space Normal Map
  • RSL ri_stippled
  • VEX Z-Map Fog    
  • Mantra: HScript Procedural    
  • 属性覆盖
  • mentalray mib_geo_torus
  • RSL ri_distantlight
  • Subnetwork    
  • VEX Metal    
  • VOP VEX Image3D    

渲染节点

  • Alfred
  • Geo to I3D
  • 渲染工作流程的建议
  • Null
  • Archive Generator
  • 渲染部分
  • Geometry
  • 理解Mantra的光线跟踪
  • OpenGL
  • Batch
  • 渲染基础
  • HQueue Render
  • 渲染质量和速度
  • Pre Post
  • Channel
  • 区域渲染工具
  • HQueue Simulation
  • 渲染体积
  • RenderMan
  • Composite
  • 理解Mantra的渲染
  • Mantra
  • Environment and reflection maps
  • RenderMan Archive
  • Dynamics
  • 基于物理的渲染
  • Mantra Archive
  • 工作流程中的渲染
  • Shell
  • DSM Merge
  • 灯光
  • 3D Texture Generator
  • 深度相机贴图
  • Subnetwork
  • Fetch
  • 设置相机
  • MDD Point Cache
  • 渲染数量很多的多边形
  • Switch
  • Filmbox FBX
  • 阴影
  • mental ray
  • 渲染额外的颜色通道
  • Wedge
  • Frame Container
  • 文件名中的表达式
  • Merge
  • Alembic
  • Wren
  • Frame Depedency
  • 创建一个Flipbook
  • Net Barrier

粒子系统

  • 粒子的建议和技巧
  • Property节点
  • Creep节点
  • VEX Sprinkler
  • 围绕一个中心点旋转
  • Instance节点
  • Velocity
  • 向量 VS 元素定义
  • Proximity
  • 粒子系统
  • Curl Noise节点
  • Sprite
  • 可视化力
  • Interact节点
  • Velocity Stream
  • Acceleration节点
  • Render
  • 基础知识
  • Drag 节点
  • State
  • 替换和渲染
  • Kill节点
  • VEX
  • Advect by Volumes节点
  • Resistance
  • 简单的粒子系统
  • Event 节点
  • Stream
  • 将粒子导出为模型
  • Limit节点
  • VOP POP
  • Age节点
  • Rotation
  • 发射粒子
  • Fan 节点
  • Subnetwork
  • 事件反应
  • Lineage节点
  • Wind
  • Attractor节点
  • Soft Body
  • 在网络中的粒子数据流
  • Fetch节点
  • Suppress Rule
  • 使用组来组织粒子的行为
  • Location节点
  • Attribute节点
  • Soft Limit
  • 给粒子运用力
  • Fireworks节点
  • Switch
  • 检查属性
  • Lookat节点
  • Attribute Transfer节点
  • Source
  • 和曲面交互
  • Follow节点
  • Torque
  • 纠错
  • Null节点
  • Collect节点
  • Speed Limit
  • 限制粒子的速度
  • Force节点
  • Translation
  • 手动设置属性
  • Orbit节点
  • Collision节点
  • SPH Density Test
  • 吸引或排斥粒子
  • Group节点
  • Turn
  • 使用几何体
  • Position节点
  • Color节点
  • Split
  • 跟随引导对象
  • Hit Info节点
  • Up Vector

通道节点

  • Fan    
  • Oscillator    
  • Voice Sync    
  • Hold    
  • Rename    
  • Constant    
  • Math    
  • Stretch    
  • Feedback    
  • Parametric EQ    
  • VOP CHOP    
  • Acoustic    
  • IKSolver    
  • Reorder    
  • Copy    
  • Merge    
  • Subnetwork    
  • Fetch    
  • Particle    
  • Warp    
  • Area    
  • Image    
  • Resample    
  • Count    
  • MIDI In    
  • Switch    
  • File    
  • Pass Filter    
  • Wave    
  • Attribute    
  • Interpolate    
  • Sequence    
  • Cycle    
  • MIDI Out    
  • Transform    
  • Filter    
  • Phoneme    
  • VEX Waveform    
  • Audio In    
  • InverseKin    
  • Shift    
  • Delay    
  • Mouse    
  • TransformChain    
  • For    
  • Pipe In    
  • Band EQ    
  • Jiggle    
  • Shuffle    
  • Dynamics    
  • Network    
  • Trigger    
  • Foreach    
  • Pipe Out    
  • Beat    
  • Keyboard    
  • Slope    
  • Envelope    
  • Noise    
  • Trim    
  • Function    
  • Pitch    
  • Blend    
  • Lag    
  • Spatial Audio    
  • Export    
  • Null    
  • Vector    
  • Geometry    
  • Pretransform    
  • BlendPose    
  • Limit    
  • Spectrum    
  • Expression    
  • Object    
  • VEX CHOP    
  • Gesture    
  • Pulse    
  • Channel    
  • Logic    
  • Spline    
  • Extend    
  • ObjectChain    
  • Voice Split    
  • Handle    
  • Puppet    
  • Composite    
  • Lookup    
  • Spring    

Houdini18更新

  • Houdini18.5安装系统环境要求

海洋特效

  • 不同海洋工具之间的差异
  • Small Ocean
  • Large Ocean
  • Guided Ocean Layer

地形特效

  • Terrain FX
  • Terrain:Hills
  • Terrain:Mountain
  • Terrain:Valley
  • Terrain:Moonscape
  • Terrain:Islands
  • Terrain:Canyon
  • Terrain:Dunes
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