Houdini 中文帮助文档

渲染部分

Basics

Rendering basics—渲染基础

Render region tool—区域渲染工具

Understanding mantra rendering—理解Mantra的渲染

Physically based rendering—基于物理的渲染

Lighting—照明

Setting up Cameras–设置相机

Shadows—阴影

Expressions in file names—文件名中的表达式

Creating a flipbook animation–创建一个Flipbook

 

Next steps

Rendering workflow tips—渲染工作流程的建议

Understanding Mantra raytraced shading—理解Mantra的光线跟踪

Render quality and speed—渲染质量和速度

Rendering volumes—-渲染体积

Environment and reflection maps—-环境和反射贴图

Rendering as part of a workflow—工作流程中的渲染

Deep camera maps—-深度相机贴图

Render with a large number of polygons—渲染数量很多的多边形

 

Guru-level

Rendering extra image planes (deep rasters)—渲染额外的颜色通道

IFD file format—IFD文件格式

Using Python in mantra renders—在mantra渲染器中使用Python。

SOHO

Advanced rendering—高级渲染

 

Other renderers

Rendering using other renderers—使用其他渲染器渲染

Rendering with RenderMan—使用RenderMan渲染

Rendering with AIR—使用AIR渲染

Rendering on cloud computers—在云计算机上渲染。

Light bank–灯光库

Linear lighting and color线性照明和颜色

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