Houdini 中文帮助文档
houdini 更新
基础知识
工具架
- Terrain FX
- Terrain:Hills
- Create tab - 创建
- Modify tab - 修改
- Terrain:Mountain
- Terrain:Valley
- Terrain:Moonscape
- Terrain:Islands
- Terrain:Canyon
- Terrain:Dunes
- 不同海洋工具之间的差异
- 工具架
- Small Ocean
- Large Ocean
- Guided Ocean Layer
网络和参数
使用帮助文档
VEX网络
- Determinant
- Float To Matrix3
- Hair
- Integer To Vector
- Meta-Loop Next
- Oren-Nayar
- Power
- Ray Hit
- Shading Area
- Return
- UV Noise
- Water Surface
- Add Vertex
- Clamp
- Compute Normal
- Eigenvalues
- Front Face
- Instance with Hscript Procedural
- Lambert
- Modulo
- Point Cloud Close
- Filter Pulse Train
- Render State
- Skin
- Texture
- Vex Volume Procedural
- Xor
- Banana Skin
- Curl Noise
- Filter Step
- Get Blur P
- Image 3D Volume Procedural
- Matte
- Create Point Group
- Periodic Noise
- Quaternion
- Scale
- Stone
- Translate
- Volume Resolution
- Anti-Aliased Flow Noise
- Bump Noise
- Import Displacement Variable
- Float To Vector
- Hair Diffuse
- Invert
- Metaball Space
- Orient
- Primitive Attribute
- Ray Trace
- Shading Normal
- Subtract
- UV Position
- Waves
- Add Wind Force
- Class Cast
- Compute Tangents
- Environment Map
- Fur Procedural
- HSV To RGB
- Lighting Model
- Mold
- Point Cloud Export
- Pyro Blackbody
- Resolution
- Spherical Linear Interp
- Texture 3D
- Volume Gradient
- XYZ Distance
- Bounding Box
- Curl Noise 2D
- Filter Width
- Get Object Transform
- Import Attribute
- Get Matrix3 Component
- Normal Falloff
- Photon Output Variables
- Quaternion To Matrix3
- Scales
- Stone Wall
- Transpose
- Volume Resolution from File
- Anti-Aliased Noise
- Burlap
- Direct Lighting
- Floor
- Hair Normal
- Irradiance
- Meta-Loop Start
- Oscillations
- Primitive Intrinsic
- Ray Bounce Weight
- Shadow
- Surface Color
- UV Project
- Wave Vector
- Albedo
- Cloud Environment
- Concrete
- Euler To Quaternion
- Fur Guide Global Variables
- Hue Shift
- Import Light Variable
- Mosaic
- Point Cloud Farthest
- Pyro Color Correct
- Rest Position
- Smoke
- Texture 3D Box
- Volume Gradient from File
- Bias
- CVEX Shader
- Find Attribute Value
- Get Primitive ID
- Indirect Lighting
- Set Matrix3 Component
- Normalize
- Pixel Area
- Quaternion To Angle/Axis
- Sensor Panorama Color
- Stripes
- Trigonometric Functions
- Volume Sample
- Anti-Aliased Ramp Parameter
- Burlap Pattern
- Displace Along Normal
- Flow Noise
- Hair Specular
- Is Connected
- Metaball Weight
- Output Variables and Parameters
- Primitive Normal
- Reflect
- Shadow Map
- Switch
- UV Space Change
- While Loop
- Align
- Clouds
- Conserve Energy
- Exponential
- Fur Guide Output Variables and Parameters
- Get Vector4 Component
- Logarithm
- Multiply Constant
- Point Cloud Filter
- Pyro Color Model
- RGB To HSV
- Smooth
- Texture Map
- Volume Index
- Bind
- CVEX Shader
- Find Attribute Value Count
- Gingham Checks
- Point In Group
- Matrix3 To Float
- Not
- Pixel Derivative
- Radians To Degrees
- Sensor Panorama Cone
- Struct
- Turbulent Noise
- Volume Sample from File
- Absolute
- Cardboard
- Distance
- Foamy
- Halo
- Is Finite
- Method
- Parameter
- Primitive Attribute
- Reflective
- Shadow Matte
- Switch Lighting BSDF
- UV Transform
- Wire Pattern
- Alpha Mix
- Collect
- Constant
- Extract Transform
- Furrows
- Set Vector4 Component
- Look At
- Multiply
- Point Cloud Import
- Pyro Color Volume
- Rounded Hexes
- Snippet
- Thin Film
- Volume Index from File
- Blend Regions
- Dampened Noise
- Find Attribute Value by Index
- Glass
- Inline Code
- Matrix3 To Quaternion
- Point Count
- Plane Clip
- Rainbow
- Sensor Panorama Create
- Struct Pack
- Two Sided
- Volume Sample Vector from File
- Add
- Cavities
- Divide Constant
- For Loop
- Has Input
- Is Fog Ray
- Method Call
- Physically Based Diffuse
- Reflected Light
- Specular Sheen
- Swizzle Vector4
- Vector Cast
- Wireframe
- Ambient
- Color Correction
- COP Input
- Fast Shadow
- Fur Skin Global Variables
- Vector4 To Float
- Luminance
- Near Point
- Point Cloud Import by Index
- Pyro Density Volume
- Rings
- Soft Dots
- Thin Film Fresnel
- Volume Index To Pos
- Box Clip
- Decal
- Fire
- Global Variables
- Integrate 3D
- Maximum
- Non-Deterministic Random
- Plane Count
- Ramp Filter
- Sensor Panorama Depth
- Struct Unpack
- Two Tone
- Volume VOP Global Parameters
- Add Attribute
- Ceiling
- Divide
- Point Loop
- Tiled Hexagons
- Is Front Face
- Method Input
- Physically Based Hair (Primary Reflection)
- Run External Program Procedural
- Refract
- Shiny Metal
- Swizzle Vector
- Get Vector Component
- Wood
- And
- Color Map
- Copy
- Field Name
- Fur Skin Output Variables and Parameters
- Vector4 To Vector
- Matrix3 to Matrix4
- Negate
- Point Cloud Iterate
- Pyro Noise
- Round To Integer
- Specular
- Timing
- Volume Index To Pos from File
- Boxes
- Degrees To Radians
- Fit Range
- Glow
- Integrate 3D Clip
- Max Vector Component
- Null
- Plane Exists
- Ramps
- Sensor Panorama Save
- Stucco
- Two Way Switch
- Volume VOP Output Variables
- Add Constant
- Cellular Cracks
- Dot Product
- Fraction
- High-Low Noise
- Is NAN
- Minimum
- Physically Based Hair (Secondary Reflection)
- Properties
- Refracted Light
- Sign
- Tangent
- Set Vector Component
- Wood Plank
- Arctangent
- Color Mix
- Cosine
- Field Parameter
- Fuzzy
- If-Then Block
- Matrix4 to Matrix3
- Neighbour
- Point Cloud Num Found
- Quaternion Distance
- Ripples
- Splatter
- To NDC
- Volume Index Vector from File
- Tiled Boxes
- Delayed Read Archive
- Float To Matrix
- Gradient 3D
- Intersect
- Metaball Attribute
- Unique Value Count of Attribute
- Plane Index
- Random
- Sensor Save
- Subtract Constant
- Unified Noise
- VOP Force Global
- Add Point To Group
- Cellular Noise
- Edge Falloff
- Fresnel
- Get Matrix Component
- Is Shadow Ray
- Min Vector Component
- Physically Based Hair (Transmission)
- Point Instance Procedural
- Relative to Bounding Box
- Import Surface Variable
- Tangent Normals
- Vector To Float
- Worley Noise
- Attenuated Falloff
- Compare
- Crackle
- Filament Sample
- Geometry VOP Global Parameters
- If Connected
- Multiply Add Constant
- Neighbour Count
- Point Cloud Open
- Quaternion Invert
- Rotate
- Spline
- To Polar
- Volume Model
- Bricker
- Density To Opacity
- Float To Vector4
- Gaussian Random
- Intersect 3D
- Metaball Density
- Occlusion
- Plane Name
- Random Sobol
- Set Attribute
- Subnet Input
- Unique Values of Attribute
- VOP Force Output Variables
- Add Point
- Checkered
- Eggshell Pattern
- From NDC
- Set Matrix Component
- Jittered Hair Normal
- Minimum Position
- Physically Based Phase Function
- Distance Point To Line
- Remove Point
- Sine
- Tetrahedron Adjacent
- Vector To Vector4
- Woven
- Average
- Complement
- Cross Product
- Delayed Load Procedural
- Geometry VOP Output Variables
- Illuminance Loop
- Make Instance Transform
- Neighbour Count from File
- Point Cloud Unshaded
- Quaternion Multiply
- Rounded Stars
- Sprites Procedural
- Trace
- Volume Pos To Index
- abs - 绝对值
- Bricks
- Depth Map
- Float To Integer
- Gaussian Random UV
- Integer To Float
- Meta-Loop Import
- Or
- Plane Size
- Ray Bounce Level
- Set Primitive Vertex
- Sub Network
- UV Coords
- Voronoi Noise
- Add Primitive
- Chrome Environment
- Eggshell
- From Polar
- Matrix To Float
- Length
- Mix
- Physically Based Specular
- Point Replicate
- Remove Primitive
- SSS Single
- Tetrahedron Adjacent
- Vector To Quaternion
- Transform Matrix
- Average Vector Component
- Composite
- Color Transform
- Filter Shadow
- Get Attribute
- Image 3D Iso-Texture Procedural
- Make Transform
- Neighbour from File
- Point Cloud Write
- Rotate by Quaternion
- Rust Perforation
- Square Root
- Transform
- Volume Pos To Index from File
- acos - 反余弦函数
- Bump Map
动力学节点
- Gas Build Collision Mask
- Gas Field Wrangle
- Gas Resize Field
- Geometry Copy
- OBJ Position
- POP Local Force
- RBD Packed Object
- Smoke Solver
- Subnetwork
- Wire Solver
- Anchor: Object Surface Position节点
- Copy Data – 拷贝数据
- Fan Force
- Gas Damp
- Gas Mist Solver
- Gas Stick on Collision
- Impact Analysis
- Point Collider
- POP Source
- Ripple Configure Object
- Soft Body (SBD) Constraint
- Vector Field Visualization
- Cloth Configure Object节点
- Fluid Object
- Gas Enforce Boundary
- Gas Particle Separate
- Gas Viscosity
- Merge
- POP Drag
- Pyro Solver
- Seam Properties
- Sphere Edge Tree
- Whitewater Solver
- Anchor: Align Axis节点
- Cloth/Volume Collider – 布料/体积碰撞
- Gas Build Relationship Mask
- Gas Geometry To SDF
- Gas Resize Fluid Dynamic
- Geometry VOP
- ODE Configure Object
- POP Location
- RBD Pin Constraint
- Soft Attach Constraint Relationship
- Surface Collision Parameters
- Wire Visualization
- Anchor: World Space Position节点
- Copy Objects Information – 拷贝物体信息
- Fetch Data
- Gas Diffuse
- Gas Net Fetch Data
- Gas Strain Forces
- Impulse Force
- Point Force
- POP Speed Limit
- Ripple Object
- Solid Object
- Vector Field
- Cloth Mass Properties - 布料密度属性
- Fluid Solver
- Gas Equalize Density
- Gas Particle To Field
- Gas Volume Ramp
- Modify Data
- POP Fan Cone
- RBD Angular Constraint
- Shell Mass Properties
- Sphere Point Tree
- Wind Force
- Anchor: Object Point Group Position节点
- Collide Relationship – 碰撞关系
- Gas Buoyancy
- Gas Impact To Attributes
- Gas Resize Fluid
- Geometry Wrangle
- ODE Solver
- POP Lookat
- RBD Point Object
- Soft Body (SBD) Pin Constraint
- Switch Solver
- Wire/Volume Collider
- Anchor: World Space Rotation节点
- Copy Objects – 拷贝物体
- Field Force
- Gas Dissipate
- Gas Net Field Border Exchange
- Gas Strain Integrate
- Index Field Visualization
- POP Advect by Volumes
- POP Sprite
- Ripple Solver
- Solid Visualization
- Velocity Impulse Force
- Cloth Material Behavior - 布料材质行为
- Gas Adjust Coordinate System
- Gas Equalize Volume
- Gas Particle To SDF
- Gas Vortex Boost
- Motion
- POP Fireworks
- RBD Angular Spring Constraint
- Sink Relationship
- Split Object
- Wire Angular Constraint
- Anchor: Object Point Group Rotation节点
- Collider Label – 碰撞标签
- Gas Burn Geometry Object
- Gas Integrator
- Gas Rest
- Glue Constraint Relationship
- Particle Fluid Configure Object
- POP Metball Force
- RBD Solver
- Soft Body (SBD) Spring Constraint
- Switch Value
- Wire/Wire Collider
- Apply Data节点
- Delete – 删除节点
- File Data
- Gas Disturb Field CL
- Gas Net Slice Balance
- Gas SubStep
- Index Field
- POP Attract
- POP Stream
- ROP Output Driver
- SOP Geometry
- Volume Volume Collider
- Cloth Material - 布料材质
- Gas Adjust Elasticity
- Gas External Forces
- Gas Project Non Divergent Multigrid
- Gas Vortex Confinement
- Multi Field Visualization
- POP Flock
- RBD Auto Freeze
- Slice Along Line
- Spring Constraint Relationship
- Wire Angular Spring Constraint
- Anchor: Object Point Id Position节点
- Cone Twist Constraint Relationship – 锥形扭转约束关系
- Gas Burn Geometry
- Gas Intermittent Solve
- Gas Sand Forces
- Glue Network Constraint
- Particle Fluid Emitter
- POP Object
- RBD Spring Constraint
- Soft Body Collision Properties
- Switch
- Apply Relationship节点
- Drag Force – 阻力
- File – 文件
- Gas Disturbance
- Gas Net Slice Exchange
- Gas Surface Snap
- Instanced Object
- POP Attrib From Volume
- POP Torque
- Sand Configure Object
- SOP Guide
- VOP Force
- Cloth Object – 布料物体
- Gas Advect CL
- Gas Extrapolate
- Gas Project Non Divergent Variational
- Gas Vortex Equalizer
- Multiple Solver
- POP Force
- RBD Configure Object
- Slider Constraint Relationship
- Spring Network Constraint
- Wire Configure Object
- Anchor: Object Point Id Rotation节点
- Constraint Network Relationship – 约束网络关系
- Gas Calculate
- Gas Limit Particles
- Gas SDF To Fog
- Glue Network Relationship
- Particle Fluid Object
- POP Property
- RBD State
- Soft Body Fracture Properties
- Target Constraint
- Blend Factor节点
- Drag Properties – 阻力属性
- Finite Element Solver
- Gas DSD Configure Object
- Gas OpenCL
- Gas Surface Tension
- Intangible Value
- POP Axis Force
- POP VOP
- Sand Object
- SOP Scalar Field
- Voronoi Fracture Configure Object
- Cloth Plasticity Properties – 布料可塑性属性
- Gas Advect Field
- Gas Feather Field
- Gas Project Non Divergent
- Gas Vorticle Forces
- Net Fetch Data
- POP Group
- RBD Fractured Object
- Slice by Plane
- Spring Network Relationship
- Wire Elasticity
- Anchor: Object Point Number Position节点
- Constraint Network – 约束网络
- Gas Collision Detect
- Gas Limit
- Gas Seed Markers
- Gravity Force
- Particle Fluid Sink
- POP Proximity
- RBD Visualization
- Soft Body Fracture Properties
- Target Relationship
- Blend Solver节点
- Dynamics nodes – 动力学节点
- FLIP Configure Object
- Gas DSD Solver
- Gas Particle Count
- Gas Target Force
- Link to Source Object
- POP Collision Behavior
- POP Wind
- Sand Solver
- SOP Solver
- Voronoi Fracture Parameters
- Cloth Solver – 布料解算器
- Gas Advect
- Gas Feedback
- Gas Reduce Local
- Gas Vorticle Geometry
- No Collider
- POP Instance
- RBD Glue Object
- Slider Constraint Relationship
- Squishy Object
- Wire Glue Constraint
- Anchor: Object Point Number Rotation节点
- Constraint Relationship – 约束关系
- Gas Combustion
- Gas Linear Combination
- Gas Seed Particles
- Ground Plane
- Particle Fluid Solver
- POP Replicate
- Reference Frame Force
- Soft Body Material Properties
- Terrain Object
- Bullet Data节点
- Empty Data
- FLIP fluid object
- Gas DSD
- Gas Particle Forces
- Gas Turbulence
- Magnet Force
- POP Collision Detect
- POP Wrangle
- Scalar Field Visualization
- SOP Vector Field
- Voronoi Fracture Solver
- Cloth Stitch Constraint – 布料缝合约束
- Gas Analysis
- Gas Fetch Fields to Embed
- Gas Reduce
- Gas Vorticle Recycle
- No Constraint Relationship
- POP Interact
- RBD Hinge Constraint
- Slider Constraint
- Static Object
- Wire Object
- The Anchor: Object Primitive Position节点
- Constraint – 约束
- Gas Compute Particle Attributes
- Gas Local Sharpen
- Gas Shred
- Group Relationship
- Particle Fluid Visualization
- POP Shape Match
- Rendering Parameters Volatile
- Soft Body Rest Properties
- Thin Plate/Thin Plate Collider
- Bullet Solver节点
- Empty Object
- FLIP Solver
- Gas Each Data Solver
- Gas Particle Move To Iso
- Gas Up Res
- Mask Field
- POP Color
- Position From Point
- Scalar Field
- Source Apply
- Vortex Force
- Cloth Target Properties – 布料目标属性
- Gas Blend Density
- Gas Field to Particle
- Gas Reinitialize SDF
- Gas Wavelets
- Noise Field
- POP Kill
- RBD Keyframe Active
- Smoke Configure Object
- Static Solver
- Wire Physical Parameters
- Anchor: Object Space Position节点
- Container – 容器
- Gas Correct By Markers
- Gas Lookup
- Gas SPH Density
- Group
- Partition
- POP Soft Limit
- Rendering Parameters
- Soft Body Solver
- Two State Constraint Relationship
- Buoyancy Force节点
- Empty Relationship
- Fluid Configure Object
- Gas Elasticity
- Gas Particle Neighbour Update
- Gas Upres Object
- Matrix Field Visualization
- POP Curve Force
- Position
- Script Solver
- Source Relationship
- Whitewater Emitter
- Active Value节点
- Cloth Tearing Properties – 布料撕裂属性
- Gas Blur
- Gas Field VOP
- Gas Repeat Solver
- Gas Wind
- Null
- POP Limit
- RBD Object
- Smoke Object
- Static Visualization
- Wire Plasticity
- Anchor: Object Space Rotation节点
- Copy Data Solver – 拷贝数据解算器
- Gas Cross
- Gas Match Field
- Gas SPH Forces
- Hard Constraint Relationship
- Physical Parameters
- POP Solver
- Rigid Body Solver
- Soft Body Target Properties
- Uniform Force
- Cloth Attach Constraint节点
- Empty Solver
- Fluid Force
- Gas Embed Fluid
- Gas Particle Pressure
- Gas Velocity Stretch
- Matrix Field
- POP Drag Spin
- Pump Relationship
- SDF Representation
- Source Volume
- Whitewater Object
- Affector节点
- Cloth Visualization – 布料可视化
动画模块
- 给字符串参数设置动画
- 动画基础
- 拍屏动画的预览和编辑
- 动画方式
- 其他
- 动画通道
- 参数处理
- 编辑关键帧和通道
- 播放条
- FAQ——常见问答
- 自动关键帧
- 灯光相机设置动画
- Auto-key_自动关键帧_动画模块
- 通道组
- 动画部分
合成节点
- Fog
- Outside
- Time Scale
- 生成填充
- Contrast
- Delete
- Illegal Pixel
- Render
- VOP COP2 Filter
- 使用蒙版工作
- Equalize
- Mask
- Sky Environment Map
- 调节颜色 色阶 黑点 白点
- Bump
- Font
- Over
- Time Warp
- 基于图像颜色创建遮罩
- Convert
- Denoise
- Inside
- Reverse
- VOP COP2 Generator
- 工作于多个图像上
- Expand
- Max
- Snip
- 混合或层叠图像
- Channel Copy
- Front Face
- Pixel
- Transform
- 图像向导文件
- Convolve
- Depth Darken
- Interleave
- ROP File Output
- Window
- 使用颜色面工作
- Extend
- Median
- Streak Blur
- 模糊或锐化图像
- Chromakey
- Function
- Premultiply
- Trim
- 增强合成性能
- COP generators
- Depth of Field
- Invert
- Rotoshape
- Wipe
- Add
- Fetch
- Merge
- Subnetwork
- 常规图像特效
- Color Correct
- Gamma
- Pulldown
- Under
- 加载图像数据到合成中
- Corner Pin
- Diff
- Layer
- Scale
- Xor
- Anaglyph
- Extend
- Min
- Subtract
- 合成内容和概念
- Color Curve
- Geokey
- Pushup
- Unpin
- 对图像某一区域遮罩处理
- Corner Ramp
- Dilate/Erode
- Levels
- Screen
- Z Comp
- Atop
- Field Merge
- Mono
- Switch Alpha
- 合成建议和技巧
- Color Map
- Geometry
- Quantize
- UV Map
- 使用LUT修改颜色的输出
- Crop
- DSM Flatten
- Lighting
- Sequence
- Average
- Field Split
- Mosaic
- Switch
- 使用VOPs创建一个自定义的COP
- Color Replace
- Gradient
- Radial Blur
- Vector
- 位置,重设大小,旋转,裁剪图像层
- Defocus
- Edge Blur
- Limit
- Shape
- Blend
- Field Swap
- Multiply
- Tile
- 创建形状和文本
- Color Wheel
- Grain
- Ramp
- Velocity Blur
- 保存合成的数据到磁盘上
- Deform
- Edge Detect
- Lookup
- Sharpen
- Blur
- File
- Noise
- Time Filter
- 深度栅格效果
- Color
- HSV
- Reference
- VEX Filter
- 在其它节点中使用合成图像
- Degrain
- Emboss
- Luma Matte
- Shift
- 合成概述
- Border
- Flip
- Null
- Time Machine
- 扭曲和溶解图像
- Composite
- Hue Curve
- Rename
- VEX Generator
- 查看/预览一个节点的输出
- Deinterlace
- Environment
- Lumakey
- Shuffle
- 添加噪波
- Bright
场景节点
- Animation Rig Quadruped Head and Neck
- Sound
- Common object parameters
- Alembic xform节点
- Light template
- Animation Rig Quadruped IK Spine
- Stereo Camera Rig
- Debris
- Ambient Light节点
- Light
- Animation Rig Quadruped Tail
- Stereo Camera Template
- Dop Network
- Animation Rig Biped Arm节点
- Microphone
- Animation Rig Quadruped Toes
- Sticky
- Environment Light
- Animation Rig Biped Head节点
- Muscle
- Atmosphere
- Subnet
- Extract Transform
- Animation Rig Biped Hand节点
- Null
- Biped Animation Rig
- Switcher
- Fetch
- Animation Rig Biped Leg节点
- Path
- Biped Deform Rig
- three Point Light
- Fur
- Animation Rig Biped Spine节点
- PathCV
- Blend Sticky
- Whitecaps
- Geometry
- Animation Rig Character Placer节点
- Quadruped Animation Rig
- Blend
- Handle
- Animation Rig Quadruped Back Leg节点
- Quadruped Deform Rig
- Bone
- Houdini16.5 概述
- Indirect Light
- Animation Rig Quadruped Front Leg节点
- Rivet
- Camera—摄像机
- Alembic Archive节点
- Instance
几何体节点
- Dissolve
- ForEach
- MetaGroups
- PolyCap
- Sequence Blend
- Torus
- VDB Resample
- Volume Resize
- AttribCreate
- Clay
- Comb
- EdgeCusp
- Hole
- Packed Edit
- PolyStitch
- Solver
- Unpack
- Visibility
- Voronoi Fracture
- Basis
- Creep
- File
- L-System
- Paste
- Remesh
- Surfsect
- VDB Activate
- Volume From Attrib
- Transform
- Alembic Primitive
- Capture
- Divide
- Fractal
- Mirror
- PolyCut
- Scatter
- Trace
- VDB Reshape SDF
- Volume SDF
- AttribFromVolume
- Clean
- Connect Adjacent Pieces
- EdgeDivide
- Inflate
- Paint
- PolyWire
- Sort
- Unpaste
- Volume
- Voronoi Fracture Points
- Blast
- Capture Region
- File Cache
- Magnet
- Peak
- Resample
- Sweep
- VDB Advect Points
- Volume Merge
- Transform Axis
- Alembic
- Capture Correct
- Dop Import
- Fur
- Mountain
- PolyExtrude
- Script
- Trail
- VDB Smooth
- Volume Slice
- AttribMirror
- Clip
- Connectivity
- EdgeFlip
- Instance
- Paint Color Volume
- POP Merge
- Sphere
- UV Brush
- Volume Analysis
- Voronoi Split
- Blend Shapes
- Curve
- File Merge
- Match Axis
- Platonic Solids
- Rest Position
- Switch
- VDB Advect SDF
- Volume Mix
- Transform Pieces
- Align
- Capture Layer Paint
- Dop Import Fields
- Fuse
- Muscle
- PolyFrame
- Sculpt
- Triangulate 2D
- VDB Smooth SDF
- Volume Splice
- AttribPromote
- Cloth Capture
- Control
- Edit
- IsoSurface
- Paint Fog Volume
- POP Network
- Spring
- UV Edit
- Volume Arrival Time
- Vortex Force Attributes
- Bone Link
- Curveclay
- Fillet
- Match Size
- Point
- Reverse
- Table Import
- VDB Analysis
- Volume Ramp
- Angular Velocity节点
- Assemble
- Capture Metaball
- DOP Import Records
- Glue Cluster
- Name
- PolyKnit
- Shader
- Tri Bezier
- VDB To Spheres
- Volume Surface
- AttribReorient
- Cloth Deform
- Convert
- Ends
- IsoOffset
- Paint SDF Volume
- Primitive Split
- SSS Scatter
- UV Fuse
- Volume Blur
- Waveform
- Bound
- Curvesect
- Finalize Waves
- Match Topology
- Point Jitter
- Revolve
- Tetrahedralize
- VDB Combine
- Volume Rasterize
- Attrib Fade
- Capture Mirror
- Dop I/O
- Glue Pieces
- Null
- PolyLoft
- Shrinkwrap
- TriDivide
- VDB Vector Merge
- Volume Trail
- AttribStringEdit
- Cloud
- Convert Meta
- Enumerate
- Join
- Particle
- Profile
- Standard Variables
- UV Pelt
- Volume Bound
- Whitewater Source
- Box
- Debris Source
- Find Shortest Path
- Material
- Point Map
- Ripple
- Tetra Surface
- VDB Fracture
- Volume Rasterize Curve
- Attrib From Map
- Capture Override
- Draw Curve
- Grid
- Object Merge
- PolyPatch
- Skin
- Trim
- VDB Vector Split
- Volume Velocity
- AttribTransfer
- Cloud Light
- Convert VDB
- Exploded View
- Knife
- Particle Fluid Surface
- Project
- Starburst
- UV Project
- Volume Break
- Wireframe
- Break
- Deform
- Fit
- MDD
- Point Replicate
- RMan Shader
- UV Texture
- VDB From Particle Fluid
- Volume Rasterize Particles
- Attrib Wrangle
- Capture Proximity
- Draw Hair
- Group
- Ocean Evaluate
- PolyReduce
- Slide Modifier Paint
- TriStrip
- VDB Visualize Tree
- Volume Visualization
- Attribute
- Cloud Noise
- Convert Volume
- Extrude
- Lattice
- Particle Fluid Tank
- Python
- Stitch
- UV Quick Shade
- Volume Compress
- Wire Blend
- Bridge
- Deform Metaball
- Fluid Source
- Measure
- Points From Volume
- Alembic ROP output driver
- TimeBlend
- VDB From Particles
- Volume Rasterize Points
- AttribCast
- Carve
- Duplicate
- Group Copy
- Ocean Source
- PolySoup
- Smooth
- Tube
- Vertex
- Volume VOP
- AttribVOP
- Cluster
- Cookie
- Extrude Volume
- Layer
- Partition
- Rails
- Stroke
- UV Transform
- Volume Convolve 3×3×3
- Wire Capture
- Bulge
- Deform Muscle
- Font
- Merge
- Point Wrangle
- Geometry ROP output driver
- TimeShift
- VDB From Polygons
- Volume Reduce
- AttribComposite
- Channel
- Each
- Group Paint
- Ocean Spectrum
- PolySpline
- Soft Peak
- Twist
- VertexSplit
- Volume Wrangle
- Bake ODE
- Cluster Points
- Copy
- Facet
- Line
- Point Cloud Iso
- Ray
- Subnetwork
- UV Unwrap
- Volume Feather
- Wire Deform
- Add
- Cache
- Delete
- Force
- Metaball
- PolyBevel
- Round
- TimeWarp
- VDB Renormalize SDF
- Volume Resample
- AttribCopy
- Circle
- EdgeCollapse
- Group Transfer
- Pack
- PolySplit
- Soft Transform
- Unix
- VEX SOP
- VOP SOP
- Bake Volume
- Color
- Crease
- Filament Advect
- Load Slices
- Point Generate
- Refine
- Super Quad
- VDB
- Volume FFT
- Wire Transfer Shape
- Alembic Group
- Cap
数字资产
材质模块
- RSL ri_glass
- VEX Brushed Aluminum
- VEX Photon Tracer
- VOP VEX Shadow
- Ptex
- mentalray mib_illum_blinn
- mentalray mib_twosided
- RSL ri_shadowdistantlight
- VEX Collada Shader
- VEX Volume Cloud
- mentalray mi_car_paint_phen
- RSL ri_carpet
- VOP RSL Light
- VEX Global Illumination
- Point Instance Procedural
- 管理材质
- mentalray mib_cie_d
- RSL ri_glassbal
- VEX Ambient
- VEX Plastic
- VOP VEX Surface
- Fur Density Map
- mentalray mib_illum_hair
- mentalray mib_volume
- RSL ri_shadowpointlight
- VEX Constant
- VEX Volume Fire
- mentalray mi_dgs_material
- RSL ri_cloth
- Material shader builder
- VEX Gingham Checks
- Point Replicate
- 使用VOP工作
- mentalray mib_fg_occlusion
- RSL ri_lightlight
- ASAD Lens
- VEX Point Light
- Principled Shader
- Generic Displacement
- mentalray mib_illum_lambert
- mentalray misss_fast_shader
- RSL ri_shadowspotlight
- VEX Corrugated
- VEX Window
- mentalray mi_dgs_material_photon
- RSL ri_cmarble
- Shader class builder
- VEX Glass
- Mantra: Sprite Procedural
- 编译材质网络
- mentalray mib_geo_cone
- RSL ri_matte
- VEX ASAD Light
- VEX Polka Dots
- Generic Fog
- mentalray mib_illum_phong
- mentalray misss_physical
- RSL ri_shinymetal
- VEX Decal
- VEX Z-Depth Fog
- mentalray mi_dielectric_material
- RSL ri_constant
- Struct builder
- VEX Hair
- Mantra: VEX Volume Procedural
- 纹理贴图
- mentalray mib_geo_cube
- RSL ri_metal
- VEX Attenuated Light
- VEX Shadow
- Generic Interior
- mentalray mib_illum_ward
- mentalray misss_physical_photon
- RSL ri_sinknurl
- VEX Fractal Dent
- Alembic Geometry SHOP
- mentalray mi_dielectric_material_photon
- RSL ri_delayedreadarchive
- VOP RSL Surface
- VEX Krinkle
- VOP CVEX
- 转换图像文件
- mentalray mib_geo_cylinder
- RSL ri_paintplastic
- VEX Attenuated Spotlight
- VEX Riverbed
- Generic Light
- mentalray mib_lens_clamp
- mentalray misss_skin_specular
- RSL ri_spatter
- VEX Distant Light
- Mantra: Delayed Load
- mentalray mi_metallic_paint
- RSL ri_depthcue
- VOP RSL Volume
- VEX Lit Fog
- VOP VEX Displacement
- OpenGL材质
- mentalray mib_geo_sphere
- RSL ri_plastic
- VEX Blur Shadow
- VEX Shadow Matte
- Generic Output
- mentalray mib_lens_stencil
- GLSL Normal Map
- RSL ri_spotlight
- VEX Displace Map
- Mantra: Fur Procedural
- mentalray mi_parti_volume
- RSL ri_diaknurl
- Select
- VEX Meta Cloud
- VOP VEX Fog
- 属性
- mentalray mib_geo_square
- RSL ri_pointnofallofflight
- VEX Burlap
- VEX Soft Toon
- Generic Shadow
- mentalray mib_light_infinite
- GLSL Tangent Space Normal Map
- RSL ri_stippled
- VEX Z-Map Fog
- Mantra: HScript Procedural
- mentalray mi_parti_volume_photon
- RSL ri_distantlight
- Subnetwork
- VEX Metal
- VOP VEX Image3D
- 属性覆盖
- mentalray mib_geo_torus
- RSL ri_rmarble
- VEX Cartoon
- VEX Super Material
- Generic Surface
- mentalray mib_light_photometric
- Properties
- RSL ri_stone
- VEX FBX Shader
- Mantra Image3D Procedural
- mentalray mi_path_material
- RSL ri_dynamicload
- Output Shaders
- VEX OpenGL Material
- VOP VEX Light
- 给高级用户的建议
- mentalray mib_glossy_reflection
- RSL ri_rsmetal
- VEX Choppy Water
- VEX 3D Texture Fog
- Material
- mentalray mib_light_point
- Pyro 2
- RSL ri_threads
- VEX Fluffy Cloud
- Mantra: Image3D Volume Procedural
- 材质概述
- mentalray mib_amb_occlusion
- RSL ri_fog
- Switch
- VEX Path Tracer
- VOP VEX Photon
- 在VEX和RSL之间转换
- mentalray mib_glossy_refraction
- RSL ri_runprogram
- VEX Clay
- VEX Uniform Fog
- Merge Co-Shader
- mentalray mib_light_spot
- RSL ri_bumpy
- VOP RSL Imager
- VEX 3D Texture Cloud
- Mantra: Program Procedural
- 着色基础知识
- mentalray mib_blackbody
渲染节点
- 渲染质量和速度
- Pre Post
- Channel
- 区域渲染工具
- HQueue Simulation
- 渲染体积
- RenderMan
- Composite
- 理解Mantra的渲染
- Mantra
- Environment and reflection maps
- RenderMan Archive
- Dynamics
- 基于物理的渲染
- Mantra Archive
- 工作流程中的渲染
- Shell
- DSM Merge
- 灯光
- 3D Texture Generator
- 深度相机贴图
- Subnetwork
- Fetch
- 设置相机
- MDD Point Cache
- 渲染数量很多的多边形
- Switch
- Filmbox FBX
- 阴影
- mental ray
- 渲染额外的颜色通道
- Wedge
- Frame Container
- 文件名中的表达式
- Merge
- Alembic
- Wren
- Frame Depedency
- 创建一个Flipbook
- Net Barrier
- Alfred
- Geo to I3D
- 渲染工作流程的建议
- Null
- Archive Generator
- 渲染部分
- Geometry
- 理解Mantra的光线跟踪
- OpenGL
- Batch
- 渲染基础
- HQueue Render
粒子系统
- VEX
- 替换和渲染
- Kill节点
- Resistance
- Advect by Volumes节点
- Stream
- 简单的粒子系统
- Event 节点
- VOP POP
- 将粒子导出为模型
- Limit节点
- Rotation
- Age节点
- Subnetwork
- 发射粒子
- Fan 节点
- Wind
- 事件反应
- Lineage节点
- Soft Body
- Attractor节点
- Suppress Rule
- 在网络中的粒子数据流
- Fetch节点
- 使用组来组织粒子的行为
- Location节点
- Soft Limit
- Attribute节点
- Switch
- 给粒子运用力
- Fireworks节点
- 检查属性
- Lookat节点
- Source
- Attribute Transfer节点
- Torque
- 和曲面交互
- Follow节点
- 纠错
- Null节点
- Speed Limit
- Collect节点
- Translation
- 限制粒子的速度
- Force节点
- 手动设置属性
- Orbit节点
- SPH Density Test
- Collision节点
- Turn
- 吸引或排斥粒子
- Group节点
- 使用几何体
- Position节点
- Split
- Color节点
- Up Vector
- 跟随引导对象
- Hit Info节点
- 粒子的建议和技巧
- Property节点
- VEX Sprinkler
- Creep节点
- Velocity
- 围绕一个中心点旋转
- Instance节点
- 向量 VS 元素定义
- Proximity
- Sprite
- 粒子系统
- Curl Noise节点
- Velocity Stream
- 可视化力
- Interact节点
- Acceleration节点
- Render
- State
- 基础知识
- Drag 节点
通道节点
- Switch
- Count
- MIDI In
- Pass Filter
- Wave
- File
- Sequence
- Attribute
- Interpolate
- Transform
- Cycle
- MIDI Out
- Phoneme
- VEX Waveform
- Filter
- Shift
- Audio In
- InverseKin
- TransformChain
- Delay
- Mouse
- Pipe In
- For
- Shuffle
- Band EQ
- Jiggle
- Trigger
- Dynamics
- Network
- Pipe Out
- Foreach
- Slope
- Beat
- Keyboard
- Trim
- Envelope
- Noise
- Pitch
- Function
- Spatial Audio
- Blend
- Lag
- Vector
- Export
- Null
- Pretransform
- Geometry
- Spectrum
- BlendPose
- Limit
- VEX CHOP
- Expression
- Object
- Pulse
- Gesture
- Spline
- Channel
- Logic
- Voice Split
- Extend
- ObjectChain
- Puppet
- Handle
- Spring
- Composite
- Lookup
- Voice Sync
- Fan
- Oscillator
- Rename
- Hold
- Stretch
- Constant
- Math
- VOP CHOP
- Feedback
- Parametric EQ
- Reorder
- Acoustic
- IKSolver
- Subnetwork
- Copy
- Merge
- Warp
- Fetch
- Particle
- Resample
- Area
- Image