Houdini 中文帮助文档
- RSL ri_glassbal
- RSL ri_lightlight
- RSL ri_matte
- RSL ri_metal
- RSL ri_paintplastic
- RSL ri_plastic
- RSL ri_pointnofallofflight
- RSL ri_rmarble
- RSL ri_rsmetal
- RSL ri_runprogram
- RSL ri_shadowdistantlight
- RSL ri_shadowpointlight
- RSL ri_shadowspotlight
- RSL ri_shinymetal
- RSL ri_sinknurl
- RSL ri_spatter
- RSL ri_spotlight
- RSL ri_stippled
- RSL ri_stone
- RSL ri_threads
- VOP RSL Imager
- VOP RSL Light
- Material shader builder
- Shader class builder
- Struct builder
- VOP RSL Surface
- VOP RSL Volume
- Select
- Subnetwork
- Output Shaders
- Switch
- VEX Brushed Aluminum
- VEX Ambient
- ASAD Lens
- VEX ASAD Light
- VEX Attenuated Light
- VEX Attenuated Spotlight
- VEX Blur Shadow
- VEX Burlap
- VEX Cartoon
- VEX Choppy Water
- VEX Clay
- VEX Collada Shader
- VEX Constant
- VEX Corrugated
- VEX Decal
- VEX Fractal Dent
- VEX Distant Light
- VEX Displace Map
- VEX Z-Map Fog
- VEX FBX Shader
- VEX Fluffy Cloud
- VEX 3D Texture Cloud
- VEX Global Illumination
- VEX Gingham Checks
- VEX Glass
- VEX Hair
- VEX Krinkle
- VEX Lit Fog
- VEX Meta Cloud
- VEX Metal
- VEX OpenGL Material
- VEX Path Tracer
- VEX Photon Tracer
- VEX Plastic
- VEX Point Light
- VEX Polka Dots
- VEX Shadow
- VEX Riverbed
- VEX Shadow Matte
- VEX Soft Toon
- VEX Super Material
- VEX 3D Texture Fog
- VEX Uniform Fog
- VEX Volume Cloud
- VEX Volume Fire
- VEX Window
- VEX Z-Depth Fog
- Alembic Geometry SHOP
- Mantra: Delayed Load
- Mantra: Fur Procedural
- Mantra: HScript Procedural
- Mantra Image3D Procedural
- Mantra: Image3D Volume Procedural
- Mantra: Program Procedural
- Point Instance Procedural
- Point Replicate
- Mantra: Sprite Procedural
- Mantra: VEX Volume Procedural
- VOP CVEX
- VOP VEX Displacement
- VOP VEX Fog
- VOP VEX Image3D
- VOP VEX Light
- VOP VEX Photon
- VOP VEX Shadow
- VOP VEX Surface
- Fur Density Map
- Generic Displacement
- Generic Fog
- Generic Interior
- Generic Light
- Generic Output
- Generic Shadow
- Generic Surface
- Material
- Principled Shader
- 材质概述
- 着色基础知识
- 管理材质
- 使用VOP工作
- 编译材质网络
- 纹理贴图
- 转换图像文件
- OpenGL材质
- 属性
- 属性覆盖
- 给高级用户的建议
- 在VEX和RSL之间转换
- Ptex
- Merge Co-Shader
- mentalray mi_car_paint_phen
- mentalray mi_dgs_material
- mentalray mi_dgs_material_photon
- mentalray mi_dielectric_material
- mentalray mi_dielectric_material_photon
- mentalray mi_metallic_paint
- mentalray mi_parti_volume
- mentalray mi_parti_volume_photon
- mentalray mi_path_material
- mentalray mib_amb_occlusion
- mentalray mib_blackbody
- mentalray mib_cie_d
- mentalray mib_fg_occlusion
- mentalray mib_geo_cone
- mentalray mib_geo_cube
- mentalray mib_geo_cylinder
- mentalray mib_geo_sphere
- mentalray mib_geo_square
- mentalray mib_geo_torus
- mentalray mib_glossy_reflection
- mentalray mib_glossy_refraction
- mentalray mib_illum_blinn
- mentalray mib_illum_hair
- mentalray mib_illum_lambert
- mentalray mib_illum_phong
- mentalray mib_illum_ward
- mentalray mib_lens_clamp
- mentalray mib_lens_stencil
- mentalray mib_light_infinite
- mentalray mib_light_photometric
- mentalray mib_light_point
- mentalray mib_light_spot
- mentalray mib_twosided
- mentalray mib_volume
- mentalray misss_fast_shader
- mentalray misss_physical
- mentalray misss_physical_photon
- mentalray misss_skin_specular
- GLSL Normal Map
- GLSL Tangent Space Normal Map
- Properties
- Pyro 2
- RSL ri_bumpy
- RSL ri_carpet
- RSL ri_cloth
- RSL ri_cmarble
- RSL ri_constant
- RSL ri_delayedreadarchive
- RSL ri_depthcue
- RSL ri_diaknurl
- RSL ri_distantlight
- RSL ri_dynamicload
- RSL ri_fog
- RSL ri_glass