Houdini 中文帮助文档
- mentalray mi_metallic_paint
- mentalray misss_skin_specular
- RSL ri_spatter
- VEX Distant Light
- Mantra: Delayed Load
- OpenGL材质
- mentalray mib_geo_sphere
- RSL ri_depthcue
- VOP RSL Volume
- VEX Lit Fog
- VOP VEX Displacement
- Generic Output
- mentalray mib_lens_stencil
- RSL ri_plastic
- VEX Blur Shadow
- VEX Shadow Matte
- mentalray mi_parti_volume
- GLSL Normal Map
- RSL ri_spotlight
- VEX Displace Map
- Mantra: Fur Procedural
- 属性
- mentalray mib_geo_square
- RSL ri_diaknurl
- Select
- VEX Meta Cloud
- VOP VEX Fog
- Generic Shadow
- mentalray mib_light_infinite
- RSL ri_pointnofallofflight
- VEX Burlap
- VEX Soft Toon
- mentalray mi_parti_volume_photon
- GLSL Tangent Space Normal Map
- RSL ri_stippled
- VEX Z-Map Fog
- Mantra: HScript Procedural
- 属性覆盖
- mentalray mib_geo_torus
- RSL ri_distantlight
- Subnetwork
- VEX Metal
- VOP VEX Image3D
- Generic Surface
- mentalray mib_light_photometric
- RSL ri_rmarble
- VEX Cartoon
- VEX Super Material
- mentalray mi_path_material
- Properties
- RSL ri_stone
- VEX FBX Shader
- Mantra Image3D Procedural
- 给高级用户的建议
- mentalray mib_glossy_reflection
- RSL ri_dynamicload
- Output Shaders
- VEX OpenGL Material
- VOP VEX Light
- Material
- mentalray mib_light_point
- RSL ri_rsmetal
- VEX Choppy Water
- VEX 3D Texture Fog
- 材质概述
- mentalray mib_amb_occlusion
- Pyro 2
- RSL ri_threads
- VEX Fluffy Cloud
- Mantra: Image3D Volume Procedural
- 在VEX和RSL之间转换
- mentalray mib_glossy_refraction
- RSL ri_fog
- Switch
- VEX Path Tracer
- VOP VEX Photon
- Merge Co-Shader
- mentalray mib_light_spot
- RSL ri_runprogram
- VEX Clay
- VEX Uniform Fog
- 着色基础知识
- mentalray mib_blackbody
- RSL ri_bumpy
- VOP RSL Imager
- VEX 3D Texture Cloud
- Mantra: Program Procedural
- Ptex
- mentalray mib_illum_blinn
- RSL ri_glass
- VEX Brushed Aluminum
- VEX Photon Tracer
- VOP VEX Shadow
- mentalray mi_car_paint_phen
- mentalray mib_twosided
- RSL ri_shadowdistantlight
- VEX Collada Shader
- VEX Volume Cloud
- 管理材质
- mentalray mib_cie_d
- RSL ri_carpet
- VOP RSL Light
- VEX Global Illumination
- Point Instance Procedural
- Fur Density Map
- mentalray mib_illum_hair
- RSL ri_glassbal
- VEX Ambient
- VEX Plastic
- VOP VEX Surface
- mentalray mi_dgs_material
- mentalray mib_volume
- RSL ri_shadowpointlight
- VEX Constant
- VEX Volume Fire
- 使用VOP工作
- mentalray mib_fg_occlusion
- RSL ri_cloth
- Material shader builder
- VEX Gingham Checks
- Point Replicate
- Generic Displacement
- mentalray mib_illum_lambert
- RSL ri_lightlight
- ASAD Lens
- VEX Point Light
- Principled Shader
- mentalray mi_dgs_material_photon
- mentalray misss_fast_shader
- RSL ri_shadowspotlight
- VEX Corrugated
- VEX Window
- 编译材质网络
- mentalray mib_geo_cone
- RSL ri_cmarble
- Shader class builder
- VEX Glass
- Mantra: Sprite Procedural
- Generic Fog
- mentalray mib_illum_phong
- RSL ri_matte
- VEX ASAD Light
- VEX Polka Dots
- mentalray mi_dielectric_material
- mentalray misss_physical
- RSL ri_shinymetal
- VEX Decal
- VEX Z-Depth Fog
- 纹理贴图
- mentalray mib_geo_cube
- RSL ri_constant
- Struct builder
- VEX Hair
- Mantra: VEX Volume Procedural
- Generic Interior
- mentalray mib_illum_ward
- RSL ri_metal
- VEX Attenuated Light
- VEX Shadow
- mentalray mi_dielectric_material_photon
- mentalray misss_physical_photon
- RSL ri_sinknurl
- VEX Fractal Dent
- Alembic Geometry SHOP
- 转换图像文件
- mentalray mib_geo_cylinder
- RSL ri_delayedreadarchive
- VOP RSL Surface
- VEX Krinkle
- VOP CVEX
- Generic Light
- mentalray mib_lens_clamp
- RSL ri_paintplastic
- VEX Attenuated Spotlight
- VEX Riverbed